Foundations of Game Engine Development Volume 2 Rendering

Foundations of Game Engine Development Volume 2 Rendering

Eric Lengyel
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"This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included."
Amazon description
درجه (قاطیغوری(:
جلد:
2
کال:
2019
خپرونه:
4
خپرندویه اداره:
Terathon Software
ژبه:
english
صفحه:
409
ISBN 10:
0985811757
ISBN 13:
9780985811754
لړ (سلسله):
Foundations of Game Engine Development 2
فایل:
PDF, 20.94 MB
IPFS:
CID , CID Blake2b
english, 2019
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